Joshua Pegram
Joshua Pegram
Senior Environment Artist
Seattle, United States

Summary

I have been working in Game Development industry since 2012 and absolutely love my job. I am fortunate to have a career that I find extremely rewarding. During my time as an Environment Artist, I have been fortunate enough to have worked alongside diverse groups of professionals and across all platforms.

Skills

Rendering3D ModelingEnvironment ModelingParticle EffectsGame DesignArchitectural DesignPBR Texturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Quixel Suite
Quixel Suite

Productions

    • Video Game
      Perfect Dark
    • Year
      2025
    • Role
      Senior Environment Artist
    • Company
      Crystal Dynamics
    • Video Game
      Ghost of Tsushima
    • Year
      2020
    • Role
      Environment Artist
    • Company
      Sucker Punch Productions
    • Video Game
      Lawbreakers
    • Year
      2017
    • Role
      Environment Artist
    • Company
      Boss Key Productions
    • Video Game
      Fat Chicken
    • Year
      2014
    • Role
      Environment Artist
    • Company
      Mighty Rabbit Studios
    • Video Game
      Breach and Clear: Deadline
    • Year
      2015
    • Role
      Environment Artist
    • Company
      Mighty Rabbit Studios
    • Mobile Game
      Breach and Clear
    • Year
      2013
    • Role
      Environment Artist
    • Company
      Mighty Rabbit Studios
    • Video Game
      Saturday Morning RPG
    • Year
      2012
    • Role
      Environment Artist
    • Company
      Mighty Rabbit Studios