Some of the work on the many different maps in LawBreakers. As a relatively small team, we all had our hands on these spaces and everyone contributed to the final product that is seen here. I was usually tasked with structural integration and making the Sci Fi environments feel functional and consistent with the art guides given to us by the Senior Artists on the project. It was very important to have everything in these spaces be air tight and non obstructive to players engaged in the FPS experience. I was also tasked with some prop work such as railings and supports.