A look at some of the materials I created for use in Ghost of Tsushima. While I wasn't specifically tasked with creating materials, I was given the freedom to contribute to our library If I saw the opportunity or if a need arose.
Trim material I created using Substance Designer and Photoshop.
Blend Shader I created using our material library.
Rope material created in Substance designer.
Worn wood material created using some old school methods that can still produce pretty decent results.