Ghost of Tsushima: Assets

During the production of Ghost I was responsible for creating many assets used in the final product. This ranged from larger structural pieces down to small props and environment assets.

 I was tasked with studying the construction of Pagodas and building the structure from the ground up.  I also completed an initial texture and shader pass, that was then refined by Phillip Jenné and DJ Lee that added amazing details to the iconic asset.

I was tasked with studying the construction of Pagodas and building the structure from the ground up. I also completed an initial texture and shader pass, that was then refined by Phillip Jenné and DJ Lee that added amazing details to the iconic asset.

 I was tasked with studying the construction of Pagodas and building the structure from the ground up.  I also completed an initial texture and shader pass, that was then refined by Phillip Jenné and DJ Lee that added amazing details to the iconic asset.

I was tasked with studying the construction of Pagodas and building the structure from the ground up. I also completed an initial texture and shader pass, that was then refined by Phillip Jenné and DJ Lee that added amazing details to the iconic asset.

Mongol Battering Ram for the siege of Shimura Castle.  This asset was used in cut scenes and for environment story telling.

Mongol Battering Ram for the siege of Shimura Castle. This asset was used in cut scenes and for environment story telling.

I worked alongside Melissa Altobello in taking the Mongol Ships from white box to a polished state.  We utilized a modular approach to reduce production costs when we added several ship types towards the end of the project.

I worked alongside Melissa Altobello in taking the Mongol Ships from white box to a polished state. We utilized a modular approach to reduce production costs when we added several ship types towards the end of the project.

Platforms created for traversal and with the intention of enhancing gameplay in challenge content areas.

Platforms created for traversal and with the intention of enhancing gameplay in challenge content areas.

Mongol watchtowers.

Mongol watchtowers.

Entrance to Mongol War Camps.

Entrance to Mongol War Camps.